local monster = require "monster@_type"
return {
    maxAmount = 20,
    monsters = {
        {
            genType = "群组",
            autoReborn = true,
            rebornTime = 5, ---当单位类型为群组时，该配置为群组单位的复活时间
            maxAmount = 5, ---当单位类型为群组时，一组生物的最大数量
            name = "幽灵系",
            groups = {
                { ---猫猫幽灵
                    presetKey = monster["猫猫幽灵"],
                    name = "猫猫幽灵",
                    count = {
                        min = 1,
                        max = 3
                    }
                },
                { ---恶魔之眼
                    presetKey = monster["恶魔之眼"],
                    name = "恶魔之眼",
                    count = {
                        min = 1,
                        max = 3
                    }
                }
            } ---当单位类型为群组时，该配置指定一组生物，生物生成权重按表的顺序
        },
        {
            genType = "单体",
            autoReborn = true,
            rebornTime = 5,
            presetKey = monster["小石头"],
            name = "小石头"
        },
        {
            genType = "BOSS",
            autoReborn = false,
            presetKey = monster["魔鬼蛋"],
            name = "魔鬼蛋"
        }
    }
}
